Make Fallout 4 Vanilla Again Step


At a glance...

GAME: Fallout 4 (Run-time version 1.x.130)

Guide Version: 1.one.0

Author: twowolves80

Mod Manager: Vortex

System Specs: Liquid-cooled i7-4790K (@4.03GHz out of the box), 16GB DDR3-1866MHz RAM, MSI GTX 980Ti G6 Gaming Serial GPU, Asus Z97-A Mobo, and an EVGA 750W Gold+ PSU in a Corsair 300R Windowed Carbide Case hooked up to a 24-inch monitor. For those considering building a computer, I suggest pcpartpicker.com.

Introduction


This guide is designed to raise your Fallout four experience using mods made bachelor on the Nexus, using Vortex equally the primary mod director.

Contained within B.A.R.E. Necessities are the usual gang of problems fixes, patches, tweaks, and visual enhancements, minus any ENB equally I do non apply them myself as a matter of preference (although I see no reason why an ENB should not be compatible), along with what I promise will get a trove of useful information. The mods presented, while a affair of personal selection, are selected to focus not only on enhancing the the normal, natural beauty of the landscape through mods that safely edit the outdoor spaces without touching the precombines, but likewise calculation more content to the game overall, including expanding settlement edifice/creation options.

This emphasis on natural beauty is not without precedent. On April 26th, 1986, near the Ukranian city of Pripyat, the number 4 reactor at Chernobyl went critical and melted down, resulting in one of the worst nuclear disasters the earth has ever seen. Radiation in the form of a huge fallout cloud spread thousands of miles, killing hundreds, maiming thousands, and causing untold ecological damage.

Did Mother Nature care? Nope. Not a unmarried crap was given. She just kept on doing what she always does, and within 30 years, Pripyat was completely covered with verdant growth, giving it a foreign, eerie beauty:

Aside from the decidedly The Last Of Us experience, this is what a nuclear wasteland looks like a mere 30 years later severe exposure to radiation through heavy fallout. Contrast that with this, 200 years after:

Where is the presence of Female parent Nature? This looks like information technology was but bombed weeks before, not 200 years earlier. In this, I believe Bethesda erred in their representation of what a nuclear wasteland would look like. Such a small affair equally calculation more greenery, making things look truly abased, tin have a huge impact on immersion:

This is taken from the very first-class modernistic, Fallout iv Seasons past GameDuchess (also a squeamish person--get over at that place and download her mod and give her an endorsement). Her mod is one of the only ones so far that does not touch the precombine data or alter information technology in whatever style, so her mod is "safe." Compare the above two images to the tiptop image, and see which is more close to reality. As you can see above, a modest touch of green goes a long way to increasing immersion. In 200 years, that area would be a forest. This is part of the theme of this guide.

Why B.A.R.Eastward. Necessities? Boston-Surface area Renewal & Enhancement is a wiki offset and foremost written for my own betterment and understanding, and if someone else finds this useful, great! For whatsoever cerebral reason, I take a difficult fourth dimension learning, and more importantly, retaining the modding processes, so rather than re-invent the wheel every fourth dimension I want to set up a new modded game, I decided to write upwardly a guide in a mode that I empathize and can hopefully get to "stick" a lilliputian better through the process of putting idea to paper, every bit it were. Therefore, you can expect lots of expository writing in this guide, with in-depth explanations where I felt I needed to know more, along with a host of tweaks, suggestions, and every shred of useful, valid information I can discover on the internet, all gathered in i location. Hopefully, others will notice it useful every bit well.

This guide borrows stylistic/formatting elements I've institute useful from two wikis: Kesta'southward BABY wiki, found here, and the original Pace wiki, constitute here. So if it looks familiar in terms of layout, that is why.

There are only two rules you should know before proceeding, all the same:

Rule No. i: Elianora I am not. I know that comes as a huge shock, but she is a modder. I, on the other paw, am a dumbass when information technology comes to modding (which to me is zero less than modern-day sorcery), and I tend to make mistakes, frequently the sames ones because I don't remember every single variable in all of Skyrim or Fallout 4. Again, Elianora=modding royalty. Me=modding amateurhood.

To put it visually for the sense of humor-impaired among us:

When someone who knows what they're doing mods Fallout iv:

When I attempt to mod Fallout 4:

Rule No. 2: There will be mistakes, and I repent ahead of fourth dimension. I volition endeavor to eliminate them, and any that are pointed out to me, I will correct, and then yes, feedback is important! When this happens, just refer to Rule No. 1.

Now, onto the bear witness.

In the first...


...was Google, and It decided that for every possible combination, variation and permutation of the words "Fallout four," "Footstep," and "Wiki," It would only return only one result, and that was Kesta'southward, even though there are other Fallout 4 wikis on the STEP website. Kesta's Babe wiki is currently out of date by several years, just information technology is still useful, and has a practiced assortment of mods, and is a good foundation for anyone looking to understand the process. One but needs to call back to brand certain to double cheque that the mods suggested in that wiki are upwards to date and at that place are no new conflicts due to the age and obsolescence of the older mod files.

Which is why I am putting together this wiki, which essentially amounts to the Complete Idiot's Guide to Modding Fallout 4 (because of Dominion No. 1; see in a higher place).

How To Utilize This Guide

Since, "To vex and annoy, of form! Ha, ha!" is not an adequate answer, the logical answer, therefore, must exist from the meridian down. Cease this section, and then on the side bar to the left, open the primary tab and install the mods according to their numbers in parentheses. Piece of cake-peasy, lemon-squeezy, just like Goodneighbor, prissy and sleazy.

General Information

Everything but the mod list nether Cadre II is mandatory for anyone attempting to run a stable Fallout 4 gear up-up. Those running lower-ability rigs should pay special attention to the Tweaks 4 Geeks department as there are a few third-party software packages that you tin can download for free to (perhaps) help y'all coax a few more FPS out of your organisation. Thanks to GrandBulwark for these tweaks, taken from his Nexus webpage, Skyrim Project Stability.

Classification

The following nomenclature is used through this guide and should be understood before proceeding:

  • CORE Mods: Core mods are those mods that are key to the B.A.R.E. Necessities guide, and are comprised of unofficial patches, bug fixes, tweaks, extenders, interface, and expansion mods. Basically, the mods that make the game bigger and give you more options, while cleaning up the mess left by Bethesda and fixing their errors.
  • Cadre 2 mods: Cadre II mods are those mods that, while reflecting the Renewal & Enhancement portion of the B.A.R.Due east. Necessities guide, are not critical to the running of a stable Fallout 4 set-up. These mods can generally be considered optional, simply information technology's user beware in instance there are some dependencies (and if there are, you lot'll be warned ahead of fourth dimension).
  • B.A.R.E. Patches: These volition be made available equally need arises (and my own skill permitting, otherwise, I may take to accept someone make them for me if I can't figure out how to do it--stay tuned for further information), and will exist listed under this section when they are posted.
  • Glitch-Bitch: This section is equally its name suggests: A section for bitching about the glitching. If you see something incorrect in my social club, or see an error anywhere, PM me either here or on the Nexus, and I'll add information technology to this section to warn others, then get on it as fast equally I can to set up it.

A Note About Installation

Mods in each subsection should be installed in the guild they are presented, and at the finish of each, I will include a screen shot of what the load lodge should look like and so that you may compare and right any errors earlier proceeding to the next subsection. This is because some mods must overwrite others that came before them to ensure that the proper textures, meshes, LODs, etc., are loaded properly. Furthermore, each modernistic is presented every bit it's own paragraph, and this will contain everything you need to know about that mod, from download link to modern-specific installation instructions. Finally, as well present are a serial of tags denoting specific data near that modernistic:

  • CORE: Cadre mods essential to the full guide that are expected to be installed.
  • TOOL: These aren't mods, per se, just a modding utility that is to be used during your modding run a risk.
  • Performance: These mods will better a game's performance and efficiency, merely may result in a slight decrease in visual allegiance.
  • OPTIONAL: These mods are optional, and are considered useful to your Fallout 4 set-upwards, but may be considered a personal choice as to whether to install them or non.
  • HQ: These mods are to exist used only by users looking for a high-fidelity visual experience. This is not to say a lower-power system should avoid these mods, but simply that the performance hitting might non be worth the small visual comeback on weaker rigs.
  • NSFW: These mods contain NSFW content, and volition virtually likely exist the nudity from body replacers and re-texes. Scout an MxR video to detect out why.

Options & Alternatives

Listed mods may besides have Options and/or Alternatives presented with them, bated from the main files.

  • When there is an Optional file listed, this means y'all have to install them along with the proposed files if you want them.
  • When at that place is an Culling file listed, it means that the alternative mod is meant to completely replace the files from the main download entirely.

Options and Alternatives will be tagged also, indicating that they are being presented in contrast to the main modern.

  • OPTIONAL or ALTERNATIVE: This modern offers a dainty feature, but information technology falls under personal preference as to whether you should install it or not.
  • HQ: This modern offers amend visual allegiance than the CORE modernistic, worth installing on higher-power rigs.
  • LQ: This is a lower visual fidelity version of the CORE mod, in instance the CORE modernistic is too operation-heavy for lower-power rigs.

Delight annotation that not all the files for a given modernistic will be listed nether Options or Alternatives. This is because unless it is specifically needed for the B.A.R.East. Necessities ready-up, it isn't relevant to this guide.

Post Installation

Tape conflicts can and volition happen, and load social club management is disquisitional. This is why I will not include screen shots of load guild layout with each subsection, I will also include this Mail Installation department towards the bottom of the guide to give your Fallout 4 set-upwardly a once-over. This section will include the B.A.R.East. Patches (if whatsoever) and any other information I observe/demand relevant to this guide.

Initial Set-Upwards Requires Rubber Modding Practices!


This section will mainly exist for those new to modding, though seasoned modders can benefit, too. Modding Bethesda games is like nothing else you've done; these games tin exist pushed far by the parameters set by the original designers, and whenever yous push something to the edge similar that, exist information technology a game or a car engine, things tend to break and break fast when they do. There'due south a lot of bad information out at that place on the cyberspace, much of it passed off every bit pearls of wisdom when it's really zip merely balls of excrement. A prime example of this is INI edits. "Just creepo up your uGrids to 42, and your game will be amazing!" Or whatever other number someone arbitrarily decides is a practiced number "for them." (Nevermind the fact that uGrids merely increase in odd numbers.) This section aims to dispel a lot of that crapola and give you lot a good prepare of modding habits that volition hopefully prevent future headaches.

Installation of Steam and Steam Games

First of all, Steam and Steam Games should never, ever exist allowed to install in the default directory, because that will put it in the Program Files (x86) binder, and that folder is protected by Microsoft and the Os with the User Account Control, the UAC. When you lot try to run games from that directory, especially when you're using a script extender, the UAC will encounter that as a virus or other malware, and shut it downwardly. This causes all kinds of bug that are better avoided by just installing the Steam folder elsewhere.

A good solution to this? But install Steam on a split difficult drive, or install information technology in a different directory. For instance, my Steam folder is installed on D:/Games/Steam, and the INIs and F4SE and other data needed by Steam (like salvage games) is still at C:/Documents/My Games/Fallout4.

Steam can be downloaded from here, and when information technology prompts you where to install it, change it from the default location to wherever yous desire to put it, so long as it's not in Program Files or Program Files (x86). In one case Steam is installed, download Fallout 4 and all the DLCs (B.A.R.Due east. Necessities is written with the full Fallout 4 install in listen, including all DLCs), then comes the important part.

Initializing Fallout 4: When you outset launch Fallout iv though the Fallout4Launcher.exe, this brings up the Fallout iv launcher, which will automatically find your hardware and configure the graphical settings co-ordinate to one of four presets: Low, Medium, High, and Ultra:


The values initially prepare by the launcher (depression, medium, high, or ultra) are fairly conservative, and frequently, systems tin can apply higher quality settings than those initially set by the launcher. For the recommended hardware system (and even systems with low VRAM), the ultra settings tin initially be chosen, and then some of the private settings tin can be lowered if needed. For systems of lesser-power than the recommended system, consider using the recommended configuration, or 1 step college, every bit a baseline earlier continuing with the instructions below. The following assumes the "recommended organisation" was selected:

  1. Once y'all launch Fallout 4 through the launcher, it will get-go display a bulletin that says, "Fallout 4 will now detect your video hardware and set video options accordingly," and when finished will display the message, "Video Settings have been set for [Low, Medium, High, or Ultra] Quality."

    This too generates the INI files and configure them according to what the launcher sets them at, and it will also establish the registry entries needed for utilities and applications used afterward on.

  2. Verify your monitor resolution to make sure that it's maxed total screen. The resolution can exist adjusted later for more performance gains.
  3. Set the Antialiasing combo-box to [TAA (Best Quality)]. This tin can be dialed back later on if necessary for functioning gains.
  4. Set the Anisotropic Filtering combo-box to [16 Samples]. You tin can use [viii Samples] for a very marginal performance gain.
  5. Click on the Advanced button, then click the View Altitude tab.
    • Set the Distant Object Detail and the Distant Object Fade combo-boxes to their highest settings (consider lowering the settings later on for a boost in performance).
    • Check all the boxes under the Item tab (consider unchecking 1 or more of them afterwards on for a boost in performance). Ready the first six sliders to [Ultra] and [High].
    • Set the Depth of Field to [Bokeh (Best Quality)]. GeForce has a great example of this issue, and what the difference is between standard and bokeh.
    • Set the Ambient Occlusion to [SSAO (High)]. Here is an in-depth clarification of what SSAO looks similar with Ambience Occlusion.
  6. Before exiting, ensure that your set looks like the below image, minus the Windowed Mode box being checked--that should be unchecked:


The launcher dialogue box can be re-initialized once more afterwards the initial setup is complete, but doing and then volition erase any changes that have been made to Fallout4.ini and Fallout4Prefs.ini, and so dorsum yours upwards later you're finished tweaking them in a safe location. The individual video values gear up by the launcher tin also be edited using an editor such as BethINI, which we will exist using momentarily.

A Few Pointers...

A few quick points about modding that will save you lot, the person attempting to modern for the first time always, a headache downwardly the road. Zip similar blasting forth the nuclear wastes, merely to be pulled out of immersion because your game CTDs. Not fun. But perfectly avoidable.

Dominion 1. Don't believe everything you lot read on the internet, or everything yous hear in the Nexus chat rooms. In fact, unless you've explicitly asked for advice, don't listen to anything being talked well-nigh, modding-wise, in the chat rooms, and so endeavor to apply information technology to your ain game willy-nilly. Virtually times, their back-and-forth doesn't apply globally; rather, it unremarkably applies to very specific mods and modern set-ups, and many times, those set up-ups they are using aren't for actual play, only for screen archery or testing. Listen more anything else. Ask a lot of questions. Don't be annoyed or discouraged when the oral fissure-breathers want to talk stupid to yous because you don't know something. There are a lot of cool people on the Nexus, myself being ane of them. We always try to help newer modders merely because it helps build upwards the modding community.

Dominion 2. Save games can and volition grow if you lot tinker. This is a given with mods. We as a modding community all realize this happens, and we fully expect our save games to abound a bit every bit we play. Just bloat is a bit different. This refers to something very specific, and has a variety of causes, from tinkering with the previs/precombine mesh information in the outdoor globe cells (through incautious utilize of mods like Chip Everything, which is a peachy modernistic, simply it has limitations you'd improve be enlightened of before merely scrapping everything you lay optics on), to memory leaks or other damage done by mis-installation of mods. Unlike Skyrim, Fallout four does not have save game cleaners all the same, or at least, none that I'k aware of, and those are really unnecessary if y'all're careful when you first set upward your game. One of the means bloat tin occur is adding/subtracting mods in the centre of a playthrough.

  • The save game, yoursavegamenamehere.ess, records mod dependencies and records. Adding modest mods mid-playthrough, while non recommended, is okay if you are absolutely sure that the mod doesn't change records/data already altered (modded) by other mods! This will about likely pause your relieve game if you add together it mid-play-through.
  • Textures and meshes are mostly okay, and then long as they don't overwrite any mods you currently have installed. Yous should know exactly what each texture and/or mesh does earlier adding it. As well be enlightened that some .esp files are used to load texture/mesh data from the BSAs.
  • Small mods that do not add whatever scripts to the game, but if you have really large load orders (150+ plugins), this tin become very tricky and is inadvisable. A grenade retex might be okay, whereas Minuteman + might not be considering information technology adds and then many new scripts and completely overhauls things.

Rule 3. Make a clean save. Seriously. Just because this isn't Skyrim, and you don't take to sit through a half hour of dialogue, means nothing. Make a make clean salve gratuitous of any mods or tweaks. Rename it CLEANSAVE.ess, and so move it to a fill-in binder somewhere. This is your ace in the hole if you lot bork your game and demand to commencement over. You'll have a clean relieve you lot can start from and skip the intro entirely. Yous do this, ironically, by sitting through the first one-half hour of playthrough until you exit Vault 111 for the first time. So you save. That is your make clean relieve. It'due south located in C:/Documents/My Games/Fallout 4/Saves.

Rule 4. Updating the mods is a tricky bit of business organization, but is a skill that must exist learned. It's not as like shooting fish in a barrel as just having Nexus cheque for modernistic updates through theVortex interface. Nor is it as easy equally going to the modern page and just downloading the latest version. Many modern authors are still actively releasing new versions of their current mods, or are updating them routinely. Updating mods tin be problematic considering information technology'southward difficult to know exactly what has been updated, what has been changed, and what has been removed entirely. Most of the fourth dimension with small mods, it'due south okay to update so long as you are far abroad from what is being updated/inverse. There'south an art to updating your mods, and there's a few unproblematic do's and don'ts that will brand your modding experience a lot easier. The post-obit mod types are not okay to update mid-play-through:

  • Heavily-scripted mods. Despite what the authors may say, it'southward not a proficient thought to update these mid-game.
  • Mods containing massive edits to world-spaces, especially now that nosotros know about the pitfalls of tinkering with precombine data. Fallout four Seasons is one of the rare exceptions to this.
  • Mods that edit your current in-game location. The exception to this is texture/mesh swaps.

Dominion 5. This may be the most important one of all. Always read the full clarification of every mod you download, including the install instructions, the FAQ, and the Posts section in case you lot have trouble. A lot of times, the answer you will be looking for volition be in the outset 5 or so pages. Most authors don't mind answering the same question if it hasn't been asked in five to ten pages. Be courteous and polite. Say thank you because the modders are sinking a huge amount of their personal time and energy into these mods. Be intelligent in your feedback. "It doesn't work, this modernistic sucks," is not helpful. "Information technology doesn't work at this location, and this is what happens, and here is what I've done to try to fix it," is infinitely more helpful, and will more than likely get an beholden response from the author.

If You Borked Information technology...

Information technology happens. Even to the best of the states. I'1000 amazed, frankly, by the plethora of bad information, conflicting information, or responses of, "Merely delete everything." Hmm...how about you sit down through 18 GB of download for 3 hours while the remainder of united states get on with our modding adventure? So, without further ado...

THE OFFICIAL "WAY I DID Information technology" SECTION

1. Delete everything in the Data folder, establish at Steam/SteamApps/common/Fallout4/Data, except the Video folder and the files you meet in the prototype below.

ii. Delete everything in the Fallout 4 folder except the Data and Fallout4 binder, and all files except CreationKit.exe, CreationKit.ini, CreationKitPrefs.ini, Fallout4.ccc, Fallout4.exe, Fallout4_Default.ini, Fallout4Launcher.exe, Loftier.ini, Low.ini, Medium.ini, and Ultra.ini.

3. Delete everything in the Fallout4 folder. It volition repopulate when you initialize Fallout 4 for the kickoff time.

4. Then, go to Documents/My Games/Fallout 4/ and delete everything in information technology. You lot can leave an empty folder chosen Saves if you like. All the .ini files will repopulate upon initializing Fallout four for the start time.

5. Go to User s/ (Your Name)/appdata/local/Fallout iv and delete everything.

6. Open Steam, select Fallout iv, right click, select Properties, select Local Files tab, and click on the push button to Verify Integrity of Cache. Your missing files will be reacquired, and your game is now vanilla.

Congratulations! Now, collect $200 and go on to Go!
(That ways return to the meridian of the page)

So, At present What?


Now, assuming you have gotten your clean save fix up correctly, significant backed upward and named CLEAN_SAVE.fos, you keep to the Cadre I, Pt i. UTILITY MODS/SOFTWARE sections in the sidebar and brainstorm adding actual mods! Whoo boy!

"Expect for those B.A.R.E. necessities, t he simple B.A.R.E. necessities, forget about your worry and your strife..."

Contempo Announcements

  • MCM Released For Fallout iv! The MCM--Master Control Menu--has been released for Fallout four! Like the one for Skyrim, this allows all the mods that have settings that can be tweaked in-game ...
    Posted Oct iv, 2017, half dozen:55 AM by Michael Stewart
  • SkyUI Released Every bit Alpha for Skyrim Special Edition! Fan boys everywhere rejoice! Now that SkyUI has been released for SSE, you can expect a great deal more integration of the mods into the game in the same way ...
    Posted October 4, 2017, 6:42 AM by Michael Stewart


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Source: https://sites.google.com/site/barenecessitiesfallout4/

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